Moi3d v4 aliasing
![moi3d v4 aliasing moi3d v4 aliasing](http://moiscript.weebly.com/uploads/3/9/3/8/3938813/cotations-v4-vf_orig.jpg)
Sometimes you don't even need it to be on a high level of accuracy, as in the case of 3D printing a sculpture you created.Īt present, though, the standard pipeline for creating and manufacturing high quality products, requires the use of NURBS surfaces/solids**.
#Moi3d v4 aliasing software#
There are of course different ways to handle subdivision, or to convert a mesh into a NURBS surface to be able to build it smoothly (check nPower Software SUBD-NURBS).
![moi3d v4 aliasing moi3d v4 aliasing](https://i.imgur.com/Rea0wIH.jpg)
*An alignment that could make 2 patches or curves appear to be blended seamlessly in one. We will demonstrate below how all NURBS tools fall into one of these categories:Ģ-Rectangular surface creation/modification.ģ-Boolean/intersecting/projecting operations. This is of course a practical definition, and there are many tools or a combination of tools to do different forms of the same thing, which can take a while to get used to, but the principles are quite straight forward. Wait! that's it? I always thought NURBS (Non-uniform rational basis spline) was much more complicated than the line above! actually it is not. NURBS is a way of using curves to create rectangular patches that can be trimmed and aligned*. a car body with accurate reflections), I realized there was no way to escape investing the time in learning it, afterwards I felt that it can be a very useful knowledge to speed up my modeling process in general, although at the time of writing this tutorial, I can't say I am providing you with information based on long experience, but I hope sharing my fresh understanding would help to clarify the topic with a different light. But when I needed to model high quality reflective models (Class A surfaces, E.g. Until recently, and like many others, I thought I was doing fine with polygons, and never got around modeling in NURBS proficiently.